Archive for the 'Hard surface modeling' Category

American Dog – Thunderbird CG Model

Ford Thunderbird

This high res CG production model of a Ford Thunderbird was originally created for American Dog but ultimately scrapped when the scenes, um…, movie changed. So instead of hitting the candy-like delete button, I opted for the candy-like render button and shot out a few images of the untextured model as a keepsake.

Created in Maya
Rendered in Mental Ray
100% Quads 

…and a subD wireframe shot

…and some poly wire shots 

T-Bird front wire



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Dan Platt on August 21st 2008 in Hard surface modeling, Thunderbird

American Dog – Ford F1 CG model

Ford F 1

Designed as a background model for the Farmhouse set, this Ford F1 suffered the same fate as my Thunderbird and was scrapped to the ether of filmmaking when the scenes were cut. Below is an untextured shot of the raw model.

Modeled in Maya
Rendered in Mental Ray
100% Quads 

Wireframe shot of the Ford F1 subD cage

 

…and a poly wireframe shot

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Dan Platt on August 21st 2008 in Ford F1, Hard surface modeling

American Dog – Farmhouse set

The Farmhouse set

Yes, this is boring and I’m shocked that you are actually reading this post but I decided to include as one example of a hard surface set. This poly model (later converted to subD) was originally built for “American Dog” as a movie set piece before the story changed, the film was retitled to “Bolt” and this scene scrapped. All similar elements (i.e., 2 x 4’s, railing supports, etc.) were repeated and “wonkified” to utilize the same UV’s.

Created in Maya
Rendered in Mental Ray
100% Quads

 

Farm house front  wire
Farm house close up


Farm house back wire

 

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Dan Platt on August 21st 2008 in Farmhouse, Hard surface modeling




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