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	<title>Dan Platt &#124; 3D Art</title>
	<link>http://www.danplatt.com</link>
	<description>A visual tale</description>
	<lastBuildDate>Fri, 03 Sep 2010 19:00:09 +0000</lastBuildDate>
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	<item>
		<title>2008 Resume &amp; Demo Reel</title>
		<description><![CDATA[
Resume
Please click on this link for my 2008 digital/analog modeling resume
Demo Reel
Right click this link for my 2008 demo reel (126 mb Quicktime)
Save to your desktop to play smoothly 
Shot List
Click here for the demo reel shot list

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		<link>http://www.danplatt.com/?p=121</link>
			</item>
	<item>
		<title>Shock Trooper</title>
		<description><![CDATA[Shock Trooper from BOLT
ZAP!!! This is the SHOCK TROOPER that I modeled for Disney&#8217;s animated film BOLT. This character model embodies both hard surface (as in the case of his helmet) and organic modeling. Like all of my models, everything is 100% quads, modeled in poly&#8217;s and converted to subD&#8217;s at render time.
Truth be told, [...]]]></description>
		<link>http://www.danplatt.com/?p=112</link>
			</item>
	<item>
		<title>American Dog &#8211; Thunderbird CG Model</title>
		<description><![CDATA[Ford Thunderbird
This high res CG production model of a Ford Thunderbird was originally created for American Dog but ultimately scrapped when the scenes, um&#8230;, movie changed. So instead of hitting the candy-like delete button, I opted for the candy-like render button and shot out a few images of the untextured model as a keepsake.
Created in [...]]]></description>
		<link>http://www.danplatt.com/?p=111</link>
			</item>
	<item>
		<title>American Dog &#8211; Ford F1 CG model</title>
		<description><![CDATA[Ford F 1
Designed as a background model for the Farmhouse set, this Ford F1 suffered the same fate as my Thunderbird and was scrapped to the ether of filmmaking when the scenes were cut. Below is an untextured shot of the raw model.
Modeled in Maya
Rendered in Mental Ray
100% Quads 

Wireframe shot of the Ford F1 subD [...]]]></description>
		<link>http://www.danplatt.com/?p=110</link>
			</item>
	<item>
		<title>American Dog &#8211; Farmhouse set</title>
		<description><![CDATA[The Farmhouse set
This higher-res poly model (later converted to subD) was originally built for &#8220;American Dog&#8221; as a movie set piece. All similar elements (i.e., 2 x 4&#8217;s, railing supports, etc.) were repeated and &#8220;wonkified&#8221; to utilize the same UV&#8217;s.
Created in Maya
Rendered in Mental Ray
100% Quads 
 




 
]]></description>
		<link>http://www.danplatt.com/?p=106</link>
			</item>
	<item>
		<title>&#8220;Edna Mode&#8221; digital test model</title>
		<description><![CDATA[Edna Mode
Note: This model is NOT the actual Pixar model
As much as I love old school, in your hands, tactile maquettes &#8211; their digital counterparts are becoming more commonplace , especially in project based visual development. The &#8220;Edna Mode&#8221; practice model below was created from reshaping another totally different mesh as a test piece for [...]]]></description>
		<link>http://www.danplatt.com/?p=103</link>
			</item>
	<item>
		<title>tiki time</title>
		<description><![CDATA[Pele
I&#8217;m helping out Brian Kesinger on his animated short called Tiki-Time. Below is an 16&#8243; tall maquette of the antagonist &#8220;Pele&#8221; &#8211; a volcano that awakens in not the best of moods. Next up is a digital, animated version.
And yes, the leaf base was done entirely by hand &#8211; no tricks, plenty of caffeine.

&#8230;a detailed [...]]]></description>
		<link>http://www.danplatt.com/?p=102</link>
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	<item>
		<title>Frankenstein maquettes</title>
		<description><![CDATA[Rankin-Bass flavored
The following is a series of quick character/silhouette studies for a project that&#8217;s been kicking around in my stitched up noggin. Stylistically, this first one is a Rankin-Bass meets old-school Disney influence. Large round shapes contained in an innocent, child-like frame. Although I worked at Disney, this personal project has nothing to do with [...]]]></description>
		<link>http://www.danplatt.com/?p=101</link>
			</item>
	<item>
		<title>I, Robot &#8211; Sonny</title>
		<description><![CDATA[I, Robot &#8211; Sonny
Back in 2003, I was fortunate to work on the visual development of Sonny for the film &#8211; I, Robot at Patrick Tatopoulos Studios. Working under Patrick&#8217;s direction, my main task was to develop the look of Sonny so we could build a life-sized lighting model to aide in accurate CG model [...]]]></description>
		<link>http://www.danplatt.com/?p=90</link>
			</item>
	<item>
		<title>Leia unleashed</title>
		<description><![CDATA[Princess Leia
This is a Princess Leia sculpture that I created for Hasbro around 2000. Modeled in an industrial toy wax, this sculpture actually comes apart in 9 pieces, cleverly hidden by natural costume breaks. I&#8217;ve always loved the lines of this piece. Click on any of the images to see a larger version.
Medium: Wax
Height: 5 [...]]]></description>
		<link>http://www.danplatt.com/?p=85</link>
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