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<channel>
	<title>Dan Platt &#124; 3D Art</title>
	<atom:link href="http://www.danplatt.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://www.danplatt.com</link>
	<description>A visual tale</description>
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		<title>2008 Resume &amp; Demo Reel</title>
		<link>http://www.danplatt.com/?p=121</link>
		<comments>http://www.danplatt.com/?p=121#comments</comments>
		<pubDate>Thu, 21 Aug 2008 09:25:44 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Demo Reel]]></category>

		<guid isPermaLink="false">http://www.danplatt.com/?p=121</guid>
		<description><![CDATA[
Resume
Please click on this link for my 2008 digital/analog modeling resume
Demo Reel
Right click this link for my 2008 demo reel (126 mb Quicktime)
Save to your desktop to play smoothly 
Shot List
Click here for the demo reel shot list

]]></description>
			<content:encoded><![CDATA[<div>
<p><strong>Resume</strong></p>
<p>Please click on this link for my <a title="Dan Platt 2008 Resume" href="http://www.solidimagearts.com/info/DanPlatt_resume_08.pdf" target="_blank">2008 digital/analog modeling resume</a></p>
<p><strong>Demo Reel</strong></p>
<p>Right click this link for my <a href="http://www.solidimagearts.com/reel/Platt_DemoReelv2_2008_H264.mov">2008 demo reel</a> (126 mb Quicktime)<br />
Save to your desktop to play smoothly </p>
<p><strong>Shot List</strong></p>
<p>Click here for the <a title="Dan Platt 2008 Demo Reel Shot List" href="http://www.solidimagearts.com/info/DanPLatt_demoreel_shotList.pdf" target="_blank">demo reel shot list</a></p>
</div>
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		</item>
		<item>
		<title>Shock Trooper</title>
		<link>http://www.danplatt.com/?p=112</link>
		<comments>http://www.danplatt.com/?p=112#comments</comments>
		<pubDate>Thu, 21 Aug 2008 08:26:31 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Shock Trooper]]></category>
		<category><![CDATA[Bolt]]></category>
		<category><![CDATA[Hard surface modeling]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[wireframe]]></category>

		<guid isPermaLink="false">http://www.danplatt.com/?p=112</guid>
		<description><![CDATA[Shock Trooper from BOLT
ZAP!!! This is the SHOCK TROOPER that I modeled for Disney&#8217;s animated film BOLT. This character model embodies both hard surface (as in the case of his helmet) and organic modeling. Like all of my models, everything is 100% quads, modeled in poly&#8217;s and converted to subD&#8217;s at render time.
Truth be told, [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Shock Trooper from BOLT</strong></p>
<p>ZAP!!! This is the SHOCK TROOPER that I modeled for Disney&#8217;s animated film BOLT. This character model embodies both hard surface (as in the case of his helmet) and organic modeling. Like all of my models, everything is 100% quads, modeled in poly&#8217;s and converted to subD&#8217;s at render time.</p>
<p>Truth be told, the most challenging aspect of this piece was the helmet. It consisted of a butterfly-shaped compound curve cut out from a spherical &#8220;ball&#8221;, changing yet controlled radiuses, consistent &#8220;shiplaps&#8221; and renders without a single kink.</p>
<p>Note: No booleans were ever used &#8211; everything was carefully hand shaped for precise control over design.</p>
<p><em>Modeled in Maya<br />
Rendered in Mental Ray<br />
100% quads</em></p>
<p style="text-align: center;"><span style="color: #0000ee; text-decoration: underline;"><br />
<a rel="lightbox[shocktrooper]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/stposed.jpg"><img class="aligncenter size-full wp-image-117" title="Villain posed" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/stposed.jpg" alt="Villain posed" width="500" height="500" /></a></span></p>
<p><a rel="lightbox[shocktrooper]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/st_front.jpg"><img class="alignnone size-medium wp-image-118" title="st_front" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/st_front-300x300.jpg" alt="" width="300" height="300" /> </a><a rel="lightbox[shocktrooper]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/stmuzzle.jpg"><img class="alignnone size-medium wp-image-114" title="stmuzzle" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/stmuzzle-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p style="text-align: center;">
<p><a rel="lightbox[shocktrooper]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/st_helmetside.jpg"><img class="alignnone size-medium wp-image-115" title="st_helmetside" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/st_helmetside-300x300.jpg" alt="" width="300" height="300" /> </a><a rel="lightbox[shocktrooper]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/st_helmetwire.jpg"><img class="alignnone size-medium wp-image-116" title="st_helmetwire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/st_helmetwire-300x300.jpg" alt="" width="300" height="300" /></a></p>
]]></content:encoded>
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		<item>
		<title>American Dog &#8211; Thunderbird CG Model</title>
		<link>http://www.danplatt.com/?p=111</link>
		<comments>http://www.danplatt.com/?p=111#comments</comments>
		<pubDate>Thu, 21 Aug 2008 08:10:02 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Hard surface modeling]]></category>
		<category><![CDATA[Thunderbird]]></category>
		<category><![CDATA[CG modeling]]></category>
		<category><![CDATA[Ford Thunderbird]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>

		<guid isPermaLink="false">http://www.danplatt.com/?p=111</guid>
		<description><![CDATA[Ford Thunderbird
This high res CG production model of a Ford Thunderbird was originally created for American Dog but ultimately scrapped when the scenes, um&#8230;, movie changed. So instead of hitting the candy-like delete button, I opted for the candy-like render button and shot out a few images of the untextured model as a keepsake.
Created in [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ford Thunderbird</strong></p>
<p>This high res CG production model of a Ford Thunderbird was originally created for American Dog but ultimately scrapped when the scenes, um&#8230;, movie changed. So instead of hitting the candy-like delete button, I opted for the candy-like render button and shot out a few images of the untextured model as a keepsake.</p>
<p><em>Created in Maya<br />
Rendered in Mental Ray<br />
100% Quads </em></p>
<p><a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/tbirdposterfront3qtr.jpg"><img class="aligncenter size-full wp-image-43" title="tbirdposterfront3qtr" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/tbirdposterfront3qtr.jpg" alt="" width="500" height="353" /></a></p>
<p><a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/tbirdposteropendoor.jpg"><img class="aligncenter size-full wp-image-44" title="tbirdposteropendoor" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/tbirdposteropendoor.jpg" alt="" width="500" height="353" /></a></p>
<p><strong>&#8230;and a subD wireframe shot</strong></p>
<p><a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/tbirdsubdwireframe.jpg"><img class="aligncenter size-full wp-image-47" title="tbirdsubdwireframe" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/tbirdsubdwireframe.jpg" alt="" width="500" height="353" /></a></p>
<p><strong>&#8230;and some poly wire shots </strong></p>
<p><a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbirdfrontwire.jpg"><img class="aligncenter size-full wp-image-126" title="tbirdfrontwire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbirdfrontwire.jpg" alt="T-Bird front wire" width="500" height="375" /><br />
</a><br />
<a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbirdwireanimrear4wire.jpg"><img class="aligncenter size-full wp-image-129" title="tbirdwireanimrear4wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbirdwireanimrear4wire.jpg" alt="" width="500" height="375" /><br />
</a><br />
<a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbird2wire.jpg"><img class="aligncenter size-full wp-image-128" title="tbird2wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbird2wire.jpg" alt="" width="500" height="375" /></a></p>
<p><a rel="lightbox[tbird]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbirdwireanimrear3wire.jpg"><img class="aligncenter size-full wp-image-125" title="tbirdwireanimrear3wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/tbirdwireanimrear3wire.jpg" alt="" width="500" height="375" /></a></p>
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		<item>
		<title>American Dog &#8211; Ford F1 CG model</title>
		<link>http://www.danplatt.com/?p=110</link>
		<comments>http://www.danplatt.com/?p=110#comments</comments>
		<pubDate>Thu, 21 Aug 2008 08:05:48 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Ford F1]]></category>
		<category><![CDATA[Hard surface modeling]]></category>
		<category><![CDATA[CG modeling]]></category>
		<category><![CDATA[Ford F-1]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>
		<category><![CDATA[modeling]]></category>

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		<description><![CDATA[Ford F 1
Designed as a background model for the Farmhouse set, this Ford F1 suffered the same fate as my Thunderbird and was scrapped to the ether of filmmaking when the scenes were cut. Below is an untextured shot of the raw model.
Modeled in Maya
Rendered in Mental Ray
100% Quads 

Wireframe shot of the Ford F1 subD [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Ford F 1</strong></p>
<p>Designed as a background model for the Farmhouse set, this Ford F1 suffered the same fate as my Thunderbird and was scrapped to the ether of filmmaking when the scenes were cut. Below is an untextured shot of the raw model.</p>
<p><em>Modeled in Maya<br />
Rendered in Mental Ray<br />
100% Quads </em></p>
<p><a rel="lightbox[f1]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/fordf1render.jpg"><img class="alignnone size-full wp-image-45" title="fordf1render" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/fordf1render.jpg" alt="" width="500" height="353" /></a></p>
<p><strong>Wireframe shot of the Ford F1 subD cage</strong></p>
<p><a rel="lightbox[f1]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/fordf1wire.jpg"><img class="alignnone size-full wp-image-46" title="fordf1wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/fordf1wire.jpg" alt="" width="500" height="353" /></a></p>
<p> </p>
<p><strong>&#8230;and a poly wireframe shot</strong></p>
<p><a rel="lightbox[f1]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/truckwire2wire.jpg"><img class="alignnone size-full wp-image-127" title="truckwire2wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/truckwire2wire.jpg" alt="" width="500" height="375" /></a></p>
]]></content:encoded>
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		<item>
		<title>American Dog &#8211; Farmhouse set</title>
		<link>http://www.danplatt.com/?p=106</link>
		<comments>http://www.danplatt.com/?p=106#comments</comments>
		<pubDate>Thu, 21 Aug 2008 07:59:39 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Farmhouse]]></category>
		<category><![CDATA[Hard surface modeling]]></category>
		<category><![CDATA[Poly wire]]></category>
		<category><![CDATA[wireframe]]></category>

		<guid isPermaLink="false">http://www.danplatt.com/?p=106</guid>
		<description><![CDATA[The Farmhouse set
This higher-res poly model (later converted to subD) was originally built for &#8220;American Dog&#8221; as a movie set piece. All similar elements (i.e., 2 x 4&#8217;s, railing supports, etc.) were repeated and &#8220;wonkified&#8221; to utilize the same UV&#8217;s.
Created in Maya
Rendered in Mental Ray
100% Quads 
 




 
]]></description>
			<content:encoded><![CDATA[<p><strong>The Farmhouse set</strong></p>
<p>This higher-res poly model (later converted to subD) was originally built for &#8220;American Dog&#8221; as a movie set piece. All similar elements (i.e., 2 x 4&#8217;s, railing supports, etc.) were repeated and &#8220;wonkified&#8221; to utilize the same UV&#8217;s.</p>
<p><em>Created in Maya<br />
Rendered in Mental Ray<br />
<span style="font-style: normal;"><em>100% Quad</em>s </span></em></p>
<p> </p>
<p><a rel="lightbox[farmhouse]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/fh_frontwire.jpg"><img class="aligncenter size-full wp-image-108" title="Farm house front  wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/fh_frontwire.jpg" alt="Farm house front  wire" width="500" height="375" /><br />
</a><a rel="lightbox[farmhouse]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/fh_front3qtrwire.jpg"><img class="aligncenter size-full wp-image-107" title="Farm house close up" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/fh_front3qtrwire.jpg" alt="Farm house close up" width="500" height="375" /></a></p>
<p><a rel="lightbox[farmhouse]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/fh_back3qtrwire.jpg"><br />
<img class="aligncenter size-full wp-image-109" title="Farm house back wire" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/fh_back3qtrwire.jpg" alt="Farm house back wire" width="500" height="375" /></a></p>
<p> </p>
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		<item>
		<title>&#8220;Edna Mode&#8221; digital test model</title>
		<link>http://www.danplatt.com/?p=103</link>
		<comments>http://www.danplatt.com/?p=103#comments</comments>
		<pubDate>Thu, 21 Aug 2008 07:08:42 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Edna Mode]]></category>
		<category><![CDATA[Organic modeling]]></category>
		<category><![CDATA[CG modeling]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Mental Ray]]></category>

		<guid isPermaLink="false">http://www.danplatt.com/?p=103</guid>
		<description><![CDATA[Edna Mode
Note: This model is NOT the actual Pixar model
As much as I love old school, in your hands, tactile maquettes &#8211; their digital counterparts are becoming more commonplace , especially in project based visual development. The &#8220;Edna Mode&#8221; practice model below was created from reshaping another totally different mesh as a test piece for [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Edna Mode</strong></p>
<p><em>Note: This model is NOT the actual Pixar model</em></p>
<p>As much as I love old school, in your hands, tactile maquettes &#8211; their digital counterparts are becoming more commonplace , especially in project based visual development. The &#8220;Edna Mode&#8221; practice model below was created from reshaping another totally different mesh as a test piece for universal mesh modeling. As noted above, it&#8217;s a copy of the brilliant design from Pixar&#8217;s &#8220;The Incredibles&#8221;.</p>
<p><em>Modeled in Maya<br />
Rendered in Mental Ray<br />
100% Quads </em></p>
<p style="text-align: center;"> </p>
<p style="text-align: center;"><a rel="lightbox[eMode]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/ednafullortho.jpg"><img class="size-full wp-image-124" title="ednafullortho" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/ednafullortho.jpg" alt="" width="500" height="397" /></a></p>
<p style="text-align: center;"><a rel="lightbox[eMode]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/efront1.jpg"><img class="alignnone size-medium wp-image-122" title="efront1" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/efront1-300x300.jpg" alt="" width="300" height="300" /></a><a rel="lightbox[eMode]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/e3qtrrt1.jpg"></a><img class="alignnone size-medium wp-image-123" title="e3qtrrt1" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/e3qtrrt1-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p style="text-align: center;"><span style="color: #0000ee; text-decoration: underline;"><a rel="lightbox[eMode]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/efrontcomp.jpg"><img class="alignnone size-medium wp-image-21" title="efrontcomp" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/efrontcomp-193x300.jpg" alt="" width="193" height="300" /></a><a rel="lightbox[eMode]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/erightcomp.jpg"><img class="alignnone size-medium wp-image-23" title="erightcomp" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/erightcomp-193x300.jpg" alt="" width="193" height="300" /></a><a rel="lightbox[eMode]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/eleftcomp.jpg"><img class="alignnone size-medium wp-image-22" title="eleftcomp" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/eleftcomp-193x300.jpg" alt="" width="193" height="300" /></a></span></p>
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		<item>
		<title>tiki time</title>
		<link>http://www.danplatt.com/?p=102</link>
		<comments>http://www.danplatt.com/?p=102#comments</comments>
		<pubDate>Thu, 21 Aug 2008 07:04:08 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Maquettes]]></category>
		<category><![CDATA[Tiki Time]]></category>
		<category><![CDATA[Brian Kesinger]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[character sculpture]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[super sculpey]]></category>

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		<description><![CDATA[Pele
I&#8217;m helping out Brian Kesinger on his animated short called Tiki-Time. Below is an 16&#8243; tall maquette of the antagonist &#8220;Pele&#8221; &#8211; a volcano that awakens in not the best of moods. Next up is a digital, animated version.
And yes, the leaf base was done entirely by hand &#8211; no tricks, plenty of caffeine.

&#8230;a detailed [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Pele</strong></p>
<p>I&#8217;m helping out Brian Kesinger on his animated short called Tiki-Time. Below is an 16&#8243; tall maquette of the antagonist &#8220;Pele&#8221; &#8211; a volcano that awakens in not the best of moods. Next up is a digital, animated version.</p>
<p>And yes, the leaf base was done entirely by hand &#8211; no tricks, plenty of caffeine.</p>
<p><a rel="lightbox[tikiPel]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/peleframed.jpg"><img class="aligncenter size-full wp-image-25" title="peleframed" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/peleframed.jpg" alt="\" width="500" height="375" /></a></p>
<p><em>&#8230;a detailed shot.</em></p>
<p><span style="text-decoration: underline;"><br />
<a rel="lightbox[tikiPel]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/pelevert.jpg"><img class="alignnone size-full wp-image-49" title="pelevert" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/pelevert.jpg" alt="" width="500" height="707" /></a></span></p>
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		<title>Frankenstein maquettes</title>
		<link>http://www.danplatt.com/?p=101</link>
		<comments>http://www.danplatt.com/?p=101#comments</comments>
		<pubDate>Thu, 21 Aug 2008 07:01:13 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Frankenstein Maquettes]]></category>
		<category><![CDATA[Maquettes]]></category>
		<category><![CDATA[character design]]></category>
		<category><![CDATA[character sculpture]]></category>
		<category><![CDATA[Frankenstein]]></category>
		<category><![CDATA[Maquette]]></category>
		<category><![CDATA[super sculpey]]></category>

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		<description><![CDATA[Rankin-Bass flavored
The following is a series of quick character/silhouette studies for a project that&#8217;s been kicking around in my stitched up noggin. Stylistically, this first one is a Rankin-Bass meets old-school Disney influence. Large round shapes contained in an innocent, child-like frame. Although I worked at Disney, this personal project has nothing to do with [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Rankin-Bass flavored</strong></p>
<p>The following is a series of quick character/silhouette studies for a project that&#8217;s been kicking around in my stitched up noggin. Stylistically, this first one is a Rankin-Bass meets old-school Disney influence. Large round shapes contained in an innocent, child-like frame. Although I worked at Disney, this personal project has nothing to do with the Walt Disney Company or its affiliates.</p>
<p><em>16 hour quick sketch in supersculpey<br />
Approx. 10&#8243; tall </em></p>
<p><a rel="lightbox[frk1]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/frankbustv2sheet.jpg"><img class="aligncenter size-full wp-image-24" title="frankbustv2sheet" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/frankbustv2sheet.jpg" alt="" width="500" height="187" /></a></p>
<p><strong>Rock-a-billy theme</strong></p>
<p>This version has a bit of a rock-a-billy flair. My influence, the &#8220;Groovy Ghoulies&#8221; and the coolness of Johnny Cash. This is a 4 hour sketch with emphasis totally on the silhouette. The face is a little too grim for my current needs. Fun though.</p>
<p><em>4 hour quick sketch in supersculpey<br />
Approx. 6&#8243; tall</em></p>
<p><a rel="lightbox[frk1]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/cashfranksculptsketch.jpg"><img class="aligncenter size-full wp-image-19" title="Rocka-billy Frankenstein quick sketch" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/cashfranksculptsketch.jpg" alt="Rocka-billy Frankenstein quick sketch" width="500" height="250" /></a></p>
<p><strong>Robh Ruppel designed</strong></p>
<p>Based on a Robh Ruppel design, these forms accentuate the chiseled, brutish look.</p>
<p><em>8 hour quick sketch in supersculpey<br />
Approx. 8&#8243; tall</em></p>
<p><a rel="lightbox[frk1]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/rfranksheet.jpg"><img class="aligncenter size-full wp-image-18" title="Robh Ruppel inspired version" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/rfranksheet.jpg" alt="" width="500" height="205" /></a></p>
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		<title>I, Robot &#8211; Sonny</title>
		<link>http://www.danplatt.com/?p=90</link>
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		<pubDate>Sun, 27 Apr 2008 05:13:39 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[I Robot]]></category>
		<category><![CDATA[Organic modeling]]></category>
		<category><![CDATA[character modeling]]></category>
		<category><![CDATA[Lightwave]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Sonny]]></category>
		<category><![CDATA[wireframe]]></category>

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		<description><![CDATA[I, Robot &#8211; Sonny
Back in 2003, I was fortunate to work on the visual development of Sonny for the film &#8211; I, Robot at Patrick Tatopoulos Studios. Working under Patrick&#8217;s direction, my main task was to develop the look of Sonny so we could build a life-sized lighting model to aide in accurate CG model [...]]]></description>
			<content:encoded><![CDATA[<p><strong>I, Robot &#8211; Sonny</strong></p>
<p>Back in 2003, I was fortunate to work on the visual development of <strong>Sonny</strong> for the film &#8211; <strong>I,</strong><strong> Robot</strong> at <em>Patrick Tatopoulos Studios</em>. Working under Patrick&#8217;s direction, my main task was to develop the look of Sonny so we could build a life-sized lighting model to aide in accurate CG model lighting. Below are various shots of my CG development work for the film.</p>
<p><em>And yes, Sonny is my likeness</em>. <img src='http://www.solidimagearts.com/danplatt/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
 </p>
<p><strong>Modeled in Lightwave and Maya<br />
 </strong></p>
<p style="text-align: center;"><a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/ns5proto.jpg"><img class="alignnone size-full wp-image-99 aligncenter" title="ns5proto" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/08/ns5proto.jpg" alt="" width="494" height="720" /></a></p>
<p> </p>
<p><strong>Full size physical prop</strong></p>
<p><a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/irobot_poster.jpg"><img class="aligncenter size-full wp-image-91" title="irobot_poster" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/irobot_poster.jpg" alt="" width="499" height="740" /></a> <a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/sonnyhead.jpg"><img class="alignnone size-medium wp-image-93" title="sonnyhead" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/sonnyhead-300x300.jpg" alt="" width="300" height="300" /></a><a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/sonnystill.jpg"> <img class="alignnone size-medium wp-image-94" title="sonnystill" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/sonnystill-300x300.jpg" alt="" width="300" height="300" /></a></p>
<p style="text-align: center;"><a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/brainneck_mesh.jpg"><img class="size-full wp-image-96 aligncenter" title="brainneck_mesh" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/brainneck_mesh.jpg" alt="" width="500" height="293" /></a></p>
<p style="text-align: center;"><a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/positron_meshsplash.jpg"><img class="size-full wp-image-92 aligncenter" title="positron_meshsplash" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/positron_meshsplash.jpg" alt="" width="500" height="293" /></a></p>
<p style="text-align: center;"><a rel="lightbox[sonny]" href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/underskullwip.jpg"><img class="size-full wp-image-95 aligncenter" title="underskullwip" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/underskullwip.jpg" alt="" width="500" height="333" /></a></p>
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		<title>Leia unleashed</title>
		<link>http://www.danplatt.com/?p=85</link>
		<comments>http://www.danplatt.com/?p=85#comments</comments>
		<pubDate>Sun, 27 Apr 2008 04:25:12 +0000</pubDate>
		<dc:creator>Dan Platt</dc:creator>
				<category><![CDATA[Leia]]></category>
		<category><![CDATA[Toy Sculpture]]></category>
		<category><![CDATA[pattern]]></category>
		<category><![CDATA[Princess Leia]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[sculpture]]></category>
		<category><![CDATA[Star Wars]]></category>
		<category><![CDATA[toy design]]></category>
		<category><![CDATA[wax]]></category>

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		<description><![CDATA[Princess Leia
This is a Princess Leia sculpture that I created for Hasbro around 2000. Modeled in an industrial toy wax, this sculpture actually comes apart in 9 pieces, cleverly hidden by natural costume breaks. I&#8217;ve always loved the lines of this piece. Click on any of the images to see a larger version.
Medium: Wax
Height: 5 [...]]]></description>
			<content:encoded><![CDATA[<p><strong style="font-weight: bold;">Princess Leia</strong></p>
<p>This is a Princess Leia sculpture that I created for Hasbro around 2000. Modeled in an industrial toy wax, this sculpture actually comes apart in 9 pieces, cleverly hidden by natural costume breaks. I&#8217;ve always loved the lines of this piece. Click on any of the images to see a larger version.</p>
<p><strong style="font-weight: bold;">Medium: Wax</strong></p>
<p><strong style="font-weight: bold;">Height: 5 1/2&#8243; tall</strong></p>
<p><a href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxfront2.jpg" rel="lightbox[leia]"> <img class="alignnone size-medium wp-image-86" title="leia_waxfront2" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxfront2-166x300.jpg" alt="" width="166" height="300" /> </a><a href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxfinal19.jpg"rel="lightbox[leia]"><img class="alignnone size-medium wp-image-87" title="leia_waxfinal19" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxfinal19-166x300.jpg" alt="" width="166" height="300" /></a></p>
<p><a href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxfinal19.jpg"> </a><a href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxrear.jpg"rel="lightbox[leia]"><img class="alignnone size-medium wp-image-88" title="leia_waxrear" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_waxrear-166x300.jpg" alt="" width="166" height="300" /> </a><a href="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_wax2_top.jpg"rel="lightbox[leia]"><img class="alignnone size-medium wp-image-89" title="leia_wax2_top" src="http://www.solidimagearts.com/danplatt/wp-content/uploads/2008/04/leia_wax2_top-166x300.jpg" alt="" width="166" height="300" /></a></p>
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